Short instructions
UAR is a team game that more uses shoot&run tactics than action. This game requires a lot of patience. Main tasks are:- Survive
- Complete objectives
To survive you have to do simple thing: don't play Rambo.
- Most of the time it is much easier, safer and faster to run away and complete task than try to shoot every zombie you see.
- Next thing you have to rememeber is that friendly fire always active. You can kill your teammates with bullets, rockets, grenades, explosives, abilities and even accidently. So, be careful. The whole game can be ruined with accident teamkill.
- All equipment is destructable. You can destroy every sort of useful items with explosions or direct shooting. Be cautios.
- Also, don't be greedy: first, you can't take everything; second, most of the equipment is class-restricted (ex.: you can't use Spec-Ops Kevlar Armor if you're not a ghost or scout, etc). Read item-boxes descriptions.
- Instead of being greedy, bring all items that can be used by your team into the base (Thalim city or where you decided to camp)
- Use hotkeys often (especially sprinting (Z+T) and jumping (Z+Q), see the key-list below)
- Don't leave the game if you died. Medics can revive you, but sometimes you just need to wait for help a little.
Now, a little about the details.
- Full game lasts about 1.5 hours. It has several chapters, each contains some number of objectives. Some objectives sre activating in random order, so each game can be different in its way.
- At the beginning you can play as a Rifleman or a Medic. Remember: the Medic is weak in shooting, its job is to heal and revive.
- For each game you get some portion of XP. You need it to unlock new classes and perks.
- If you wish to leave the game, but planning to play in future - save your XP before leave (diskette icon above "Stop" command, see HUD section)
- DON'T pick BIG RED BOXES up. Those contains equipment for vehicles (Walker, helicopter), you'll be overweighted if you do. the overweight is deadly.
- Also you'll be overweighted if you have more than 15 active clips. If you have, just press Z+D to drop some clips to inventory
- Sometime your weapon is getting jammed. If your character suddenly stopped shooting, but you have some active ammo in your pockets - press Z+A
Main hotkeys
Movement | Weapons | Common | |||
Z + T | sprint | Z + A | weapon unjamming | Alt + S | ping alive teammates |
Z + Q | jump | Z + R | weapon reloading | Alt + D | ping dead teammates |
Z + E | prone / Unprone | Z + D | drop clip | Alt + LMB | ping something / somebody / some position |
HUD
1. | Selected character information. | 2. | Inventory panel. | 3. | Active ammunition info: bullets and clips. |
4. | Command panel. | 5. | Additional tools: "Night Optical Device" and "Save XP". | 6. | Team-list (green panel: character alive; red: character is dead; gray: leaver). |
7. | Game info: difficulty, mods, chapter, infestation level. | 8. | Mission tiimers. | 9. | Additional panels: UI and HUD. |
10. | Objectives list (White - active, gray - completed, red - failed). | 11. | FireTeams button. | 12. | Minimap. |
Class-restricted equipment
Class | Item |
Rifleman Medic Cavalry Scout Javeline Gunner Platoon Leader Fire Support Specialist |
HK-42 Styner-BR2 M5-MAR US MSCR SOF-AR |
Automatic Rifleman Cyborg |
M41 Saw M241 MMG M135 Minigun Recoil Supressor |
SFAAT Combat Engineer Phoenix Medic |
ISS-7 Magnetic Stabilizier |
Squad Designated Marksman |
IDMR-2 M92 Torrent |
Flamethrower |
M79 Flamethrower M142 Flamethrower - The Incinerater Weight Reducer |
Ghost | ISM 17C |
Ghost Reaper |
IPR IPR-X3 |
Ghost Cav. Scout |
Spec-Ops Kevlar Armor |
Prototype | KW-27P The Liquifier |
Alligator LK19 FP-500 Combat Walker |
Dual Miniguns Hellfire Recoil Supressor(Vehicle) Aim Assist(Vehicle) Shield Generator |
About specializations
Rifleman
Common soldier armed with automatic rifles and grenades
Mission: mobs kiting, equipment looting, fire support.
XP required: EN:0 WO:0 CO:0
Combat Medic
Analgin intravenously, steroids and, finally, awl for the ass (to revive the fallen in battle) - this is what the given character manages. Weak as fighter, but is a very valuable member of the team
Mission: healing, reviving, boosting
XP required: EN:0 WO:0 CO:0
Automatic Rifleman
Semi-terminator with machinegun. Over-terminator with medic's steroids.
Mission: destruction of the enemy's masses and fire support
XP required: EN:1000 WO:1 CO:1
Flamethrower
Red Hot Chili Pepper
Mission: destruction of the enemy's masses and fire support(literally)
XP required: EN:2600 WO:1 CO:1
SFAAT
Tactician, strategist and just loves to do dirty work by someone else's hands. Tender kicks can drive up to 4 local residents under his command.
Mission: city / camp defence, fire support
XP required: EN:3800 WO:1 CO:1
Cavalry Scout
Field scout.
Mission: scouting, target designaion, fire support
XP required: EN:5500 WO:1 CO:1
Squad Designated Marksman
Evil camper, shoots rarely, but accurately, far and powerful. Under steroids from the medic - hellish machine gun
Mission: fire support, hunting on big mobs
XP required: EN:11000 WO:- CO:-
Javelin Gunner
Rifleman with bazooka. His precious strikes can kill enemy massively. Or friends and their stuff.
Mission: fire support, destruction of the enemy's masses
XP required: EN:17000 WO:1 CO:1
Platoon Leader
Inspirer for others. In his presence, everyone shoots more accurately, sharper and better.
Mission: fire support, moral support
XP required: EN:3500 WO:- CO:-
Combat Engineer
Gathers all sorts of improvised materials, repairs military equipment, carries a portable missile system. An experienced mechanic can assemble a huge bomb.
Mission: help in defending the city, distracting and destruction of the enemy's masses
XP required: EN:25000 WO:8000 CO:1
Cyborg
The early prototype of the terminator, armed with a machine gun
Mission: fire support, destruction of the enemy's masses
XP required: EN:25000 WO:12000 CO:8000
Prototype
Another cyborg, armed with a thrower of liquid plasma. Shoots slowly but powerfully. He is able to recharge his companions with energy.
Mission: fire support, destruction of the enemy's masses
XP required: EN:25000 WO:12000 CO:8000
Ghost
"Make it quietly " - this is about this soldier. Can cause point hits ion gun.
Mission: scouting, pinpoint strikes, fire support
XP required: EN:25000 WO:- CO:-
Fire Support Specialist
The application of point and carpet bombing for cheap price. Interested? Please contact.
Mission: pinpoint strikes, fire support
XP required: EN:65000 WO:12000 CO:-
Grenadier
A rifleman with a grenade launcher, like a javeliner, can blow up both enemies and friends
Mission: fire support, destruction of the enemy's masses
XP required: EN:65000 WO:30000 CO:-
Reaper
Daangerous, armed with plasmagun. Does not wear armor
Mission: fire support
XP required: EN:65000 WO:65000 CO:-
Phoenix Medic
Her presence makes the wounds of her comrades in arms to heal by themselves. An experienced phoenix medic have a life-giving awl that is already built into the ass and works automatically when needed
Mission: healing, reviving, boosting
XP required: EN:65000 WO:65000 CO:30000
FP-500 Combat Walker
A large almost humanoid robot, whose work - to bring good to the masses
Mission: city / camp defence, fire support
XP required: EN:- WO:90000 CO:-
Alligator LK19
Army fire support helicopter with the ability of tactical nuclear strikes
Mission: destruction of the enemy's masses and fire support
XP required: EN:130000 WO:- CO:-